![]() Inside Unleashed Mod Toolbox delete the files inside #files and #output.įrom your Unleashed game folder copy the various Cmn.ar files for your level and paste them inside the #files of the Unleashed ToolBox. Extracting Textures and adding them to GLvl ¶ Click "Ok" on the first prompt and click "Yes" on the prompt asking about unpacking terrain. Save the file, open GLvl, press Ctrl+O and find your decompressed. Open "Unleashed Object Template.zip" and extract the contents here, Replace files if asked. Open your GLvl folder and go to /database/LevelDatabase.xml, you will need to add your entry for the level, in my case it would be:Īfterwards the file should look something like this: Locate your Xbox 360 SDK's bin/win32 folder and copy xbcompress.exe, xbdecompress.exe, xbdm.dll, msvcp71.dll and msvcr71.dll and paste them into your GLvls "bin" directory. In order for GLvl to read the model you need to make a folder called "Packed" and inside your Unleashed game folder go to "Packed" and copy the level folder to the new "Packed" folder next to your decompressed. Now copy the files inside #output/DecompressedFiles to a seperate folder. ![]() now open #SUModToolbox.bat and press 3 and enter to decompress the files, press 1 or 2 depending on the system and press enter. Once located you will need to copy those files to the #files folder inside your Mod Toolbox directory.
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